Few games manage to capture the ephemeral magic of youth while layering it with the complexities of adulthood as beautifully as Lost Records: Bloom and Rage Tape 1. Developed by Don’t Nod, this deeply immersive, cinematic experience is nothing short of a triumph—an evocative exploration of adolescence, memory, and the unbreakable ties of friendship, wrapped in a compelling supernatural mystery that grips the player from start to finish.
At its heart, Lost Records is a tale of four young women—Swann, Autumn, Nora, and Kat—whose lives intertwine in a summer of music, misadventure, and a dark secret that refuses to stay buried. This first installment, spanning roughly eight hours, expertly weaves the past and present together, allowing players to experience both the thrill of youthful invincibility and the bittersweet reckoning of adulthood. It is a game that does not just tell a story but immerses you in it, making you feel as though you, too, are part of this group of friends, navigating the uncertain waters of adolescence.




A Story That Lingers Long After the Credits Roll
One of Lost Records’ greatest strengths lies in its narrative depth. The game takes place in two distinct timelines: the summer of 1995, where a young Swann spends her last days in Michigan forming a deep and meaningful friendship with three other girls, and a present-day storyline set in the early 2020s, in which these once-inseparable friends have long since lost contact. When Autumn reaches out after nearly three decades of silence, the past and present collide in ways that feel both natural and intensely gripping. The mystery surrounding why these women drifted apart—and what terrifying event marked their friendship forever—keeps players invested, ensuring that every revelation lands with emotional weight.
Swann, the protagonist, is an introspective and somewhat awkward teenager who finds solace in movies, her pet cat, and recording life through her camcorder. Her perspective on the world is deeply relatable, and players will likely see parts of their own adolescence reflected in her experiences. The game excels at portraying the highs and lows of girlhood: the way friendships can feel like the most powerful force in the world, the first sparks of romantic attraction, and the moments of insecurity that come with trying to find one’s place in a group. Swann’s bond with the other girls feels authentic, and the game allows players to shape these relationships through choice-driven gameplay. Whether you lean into conflict or seek harmony, every decision has a tangible impact on how the story unfolds.