A Love Letter to Survival Horror with a Combat Caveat : The Ultimate “Sorry We’re Closed” Review

3 mins read
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Review

Asteria Rating
7.5/10
Overall
7.5/10

Survival horror games thrive on atmosphere, tension, and engaging narratives, and Sorry We’re Closed by à la mode games delivers on nearly all fronts. This retro-inspired horror adventure weaves an intriguing, heartfelt story alongside a unique blend of eerie aesthetics, social interactions, and classic survival mechanics. While the storytelling and world-building shine, the combat system leaves something to be desired, ultimately keeping the game from reaching true greatness.

Story & Atmosphere: A Hauntingly Emotional Journey

You step into the shoes of Michelle, a store clerk struggling with heartbreak, navigating a bleak town filled with peculiar characters and supernatural horrors. The catalyst for the game’s eerie events is the Duchess, a seductive and unsettling demon obsessed with collecting hearts—including Michelle’s. Unlike many survival horror titles where lore can feel secondary, Sorry We’re Closed hooks you into its narrative. The unfolding mystery surrounding angels, demons, and the fragile nature of love feels surprisingly nuanced, offering thought-provoking themes within its macabre setting.

The game’s Persona-like structure lets you explore the town, interact with a diverse cast, and develop relationships that influence the story. Characters such as the insufferable Darrel, the enigmatic Lucy, and the occult-savvy Robyn bring the world to life, each offering their own perspectives on the supernatural. These social aspects add weight to your decisions, leading to branching paths and multiple endings.

Exploration & Puzzle Solving: Classic Survival Horror Feel

Fans of Resident Evil and Silent Hill will appreciate the fixed-camera angles and claustrophobic environments that heighten the tension. The game’s exploration is immersive, with dungeons and eerie locations requiring keen observation and realm-switching mechanics to progress. Michelle’s third eye, granted by the Duchess, allows her to see into the demon world, revealing secrets, hidden enemies, and new paths. This mechanic enriches the gameplay, making puzzle-solving more than just a fetch quest for keys.

A natural-born writer and poet, Atanaria’s pen dances with a rhythm that only she knows. Her passion for the unspoken, the mysterious, and the forgotten led her to create The Nerdy Virginias—a publication that would later evolve into Asteria, a testament to her love for the hidden corners of culture. Here, she explores the fringes of society, where subcultures thrive away from the blinding lights of the mainstream.

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